let flip = scheme: scheme // rec { background = scheme.foreground; foreground = scheme.background; fadeColor = background; pointerColorForeground = scheme.pointerColorBackground; pointerColorBackground = scheme.pointerColorForeground; }; antares = rec { black = { light = "#151515"; dark = "#000000"; }; red = { light = "#de575c"; dark = "#de575c"; }; yellow = { light = "#ebe971"; dark = "#ebe971"; }; green = { light = "#00b853"; dark = "#00b853"; }; blue = { light = "#90d0f0"; dark = "#7fc6f0"; }; magenta = { light = "#cf9ffa"; dark = "#cf9ffa"; }; cyan = { light = "#4ae5e8"; dark = "#4ae5e8"; }; white = { light = "#ffffff"; dark = "#bbbbbb"; }; background = black.dark; foreground = white.dark; }; macOS = rec { black = { light = "#818383"; dark = "#000000"; }; red = { light = "#fc391f"; dark = "#c23621"; }; yellow = { light = "#eaec23"; dark = "#adad27"; }; green = { light = "#31e722"; dark = "#25bc24"; }; blue = { light = "#5833ff"; dark = "#492ee1"; }; magenta = { light = "#f935f8"; dark = "#d338d3"; }; cyan = { light = "#14f0f0"; dark = "#33bbc8"; }; white = { light = "e9ebeb#"; dark = "#cbcccd"; }; background = black.dark; foreground = white.dark; fadeColor = black.dark; cursorColor = green.light; pointerColorForeground = green.light; pointerColorBackground = white.dark; }; solarizedDark = rec { black = { dark = "#073642"; light = "#002b36"; }; red = { dark = "#dc322f"; light = "#cb4b16"; }; yellow = { dark = "#b58900"; light = "#657b83"; }; green = { dark = "#859900"; light = "#586e75"; }; blue = { dark = "#268bd2"; light = "#839496"; }; magenta = { dark = "#d33682"; light = "#6c71c4"; }; cyan = { dark = "#2aa198"; light = "#93a1a1"; }; white = { dark = "#eee8d5"; light = "#fdf6e3"; }; background = black.light; foreground = blue.light; fadeColor = black.light; cursorColor = cyan.light; pointerColorBackground = green.light; pointerColorForeground = cyan.light; }; solarizedLight = solarizedDark // { background = solarizedDark.white.light; foreground = solarizedDark.yellow.light; fadeColor = solarizedDark.white.light; cursorColor = solarizedDark.green.light; pointerColorBackground = solarizedDark.cyan.light; pointerColorForeground = solarizedDark.green.light; }; in rec { uiFont = { name = "Sans"; size = 9; }; terminalFont = { name = "Monospace"; size = 9; }; white = "#ffffff"; black = "#000000"; gray = "#888888"; colorScheme = macOS; invertedColorScheme = flip macOS; colorPalette = [ colorScheme.black.dark colorScheme.red.dark colorScheme.green.dark colorScheme.yellow.dark colorScheme.blue.dark colorScheme.magenta.dark colorScheme.cyan.dark colorScheme.white.dark colorScheme.black.light colorScheme.red.light colorScheme.green.light colorScheme.yellow.light colorScheme.blue.light colorScheme.magenta.light colorScheme.cyan.light colorScheme.white.light ]; }